Developer(s) | DAZ 3D |
---|---|
Initial release | 1994; 25 years ago |
Stable release | 7.1.0.109 / December 23, 2010; 8 years ago[1] |
Operating system | Windows NT 4 with Service Pack 6 Windows 2000 with Service Pack 2 Mac OS X Snow Leopard[2]Windows XP Windows Vista Windows 7 Mac OS X Tiger Mac OS X Leopard |
Size | 250 MB[1] |
Type | 3D computer graphics |
License |
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Website | www.daz3d.com/bryce-7-pro |
Bryce is a 3D modeling, rendering and animation program specializing in fractal landscapes.[3] The name is taken from Bryce Canyon—a rugged region with many of the same landscapes that were first simulated with the software.[4]
History[edit]
Download Bryce 5.0. Rapidly Create Spectacular 3D Views. With this program, and thanks to its intuitive interface, you will be able to easily create spectactular views. Bryce Downloads. This page is a list of downloadable products for Bryce largely designed in response to the requests of users. The products can simply be a shortcut to achieving your goals but are designed to introduce new techniques and ideas that will improve your knowledge and skills and therefore you renders.
The original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger. Wenger later met and worked with software artist Kai Krause to design a basic user interface. The first commercial version, Bryce 1.0, appeared in 1994 for the Macintosh.
Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, and a revamped Texture Editor. Bryce 2.0 was also ported to the Windows platform, although the first stable version, 2.1, was not released until 1997.
The ability to animate a scene was added (in a stable form) with the cross-platform Bryce 3D (version 3.1) in 1997 by the newly formed MetaCreations Corporation. A 'camera object' unseen in the final image acted as the observer. The camera can be held in one place for a single image, or sent on a trajectory with images being rendered at many locations. The collection of images created along the camera's trajectory are combined to create a realistic animation simulating a journey through a dynamic world.
In 1999 Bryce 4.0 was released with major improvements in the handling of atmospheres and skies, textures and also in the import/export of objects.[5]
In 2000 Bryce was purchased by Corel Corporation. Corel released version 5 of Bryce in 2001, which included several new features, like Tree Lab and metaballs.[6] Soon followed a patch to version 5.01, which fixed some bugs and added a few undocumented features.
In 2004, the software was sold again, to DAZ 3D.[7] In 2005, DAZ 3D released Bryce 5.5 which included the DAZ Studio Character plugin. This integration between DAZ's application for the manipulation of 3D models, DAZ Studio, and Bryce allowed users to import content from DAZ Studio and Poser, complete with all materials including transparencies, directly into Bryce thus making it easier to have human figures in Bryce scenes.
In October 2006, DAZ 3D released Bryce 6.0 and has released an update (6.1), this includes a Mac Intel compatible update. New features include animation import, support for dual-processor systems as well as hyper-threading, random replicate tool, advanced terrain editing, HDRI support and other tweaks. The interface remained largely the same, but with a green tint to it, and different buttons in the create palette.
Bryce 5 Download Free
In June 2007, DAZ 3D re-released Bryce 5.5 as a freeware.[8]
Avatar james cameron game ps4. In Summer 2009, DAZ 3D released version 3 of DAZ Studio. This version seemed to break Bryce 6.1.[9]
In December 2009, DAZ 3D released Bryce 6.3 which improved stability, and added support for Mac OS X v10.6.[10]
Bryce 7 was released in July 2010. New features include the Instancing Lab and advanced lighting. Updated features include the DAZ Studio Bridge, the Sky Lab, clouds and HDRI. Bryce 7 is available in three versions, a limited free version, a standard version lacking the new features and a pro version with the new features.[11] Bryce 7 is not currently compatible with OS X Lion (10.7), Mountain Lion (10.8), or Mavericks (10.9) (except for Bryce 7 Personal Limited Edition 7.1.0.74), thus the newest version of OS X it is compatible with is Snow Leopard (10.6).[12]
Features[edit]
A landscape rendered by Bryce
Bryce 7 features:
- Instancing Lab
- Improved Light Lab
- Sky Lab Improvements
- Particle Emitter
- DAZ Studio Bridge
- Improved Import/Export file formats
See also[edit]
References[edit]
Bryce 5.5
- ^ abc'Bryce Personal Learning Edition specifications'. Download.com. CBS Interactive. Retrieved December 4, 2011.
- ^'System Requirements'. DAZ 3D. Retrieved December 4, 2011.
- ^Fenton, Erfert (April 1998), Bryce 3D, MacWorld, archived from the original on December 14, 2007, retrieved May 31, 2009
- ^Kitchens, Susan A. and Gavenda, Victor, Real World Bryce 4, page 18, Peachpit Press, 2000 ISBN0-201-35438-1
- ^Stephen, Beale (July 1, 1999), Bryce 4, MacWorld, retrieved May 31, 2009[dead link]
- ^Popko, Rick (January 14, 2002), Bryce 5.0, C Net, retrieved May 31, 2009
- ^http://www.corel.co.uk/uk/pdfs/press/uk_daz_bryce.pdfArchived March 4, 2012, at the Wayback Machine
- ^Available at http://www.daz3d.com/i/support/downloads?product=bryce (requires registration) Archived August 20, 2012, at the Wayback Machine
- ^Available at http://sarponita.blogspot.com/2009/05/bryce-61-and-dazstudio-3-beta.html[dead link]
- ^http://forum.daz3d.com/viewtopic.php?t=128866Archived March 4, 2012, at the Wayback Machine
- ^http://forum.daz3d.com/viewtopic.php?t=144834Archived March 4, 2012, at the Wayback Machine
- ^http://www.daz3d.com/products/bryce/bryce-tech-specs/Archived December 2, 2013, at the Wayback Machine
External links[edit]
Wikimedia Commons has media related to Bryce. |
- Bryce at Curlie
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bryce_(software)&oldid=915761530'
Whereas true 3D modeling and animation pros purchase expensive design programs, such as Caligari TrueSpace or Form-Z, Bryce has always been the poor animator's app of choice. That's why Bryce 5.0's higher price tag ($60 more than 4.0) confuses the target audience, especially since this program--Corel's first attempt to build on MetaCreations' Bryce franchise--doesn't deliver significant improvements. While Corel has produced some outstanding applications, including CorelDraw and WordPerfect, Bryce 5.0 doesn't hold with the tradition. If you're using Bryce 4.0, stick with it or save up for a more full-featured program. Whereas true 3D modeling and animation pros purchase expensive design programs, such as Caligari TrueSpace or Form-Z, Bryce has always been the poor animator's app of choice. That's why Bryce 5.0's higher price tag ($60 more than 4.0) confuses the target audience, especially since this program--Corel's first attempt to build on MetaCreations' Bryce franchise--doesn't deliver significant improvements. While Corel has produced some outstanding applications, including CorelDraw and WordPerfect, Bryce 5.0 doesn't hold with the tradition. If you're using Bryce 4.0, stick with it or save up for a more full-featured program.
Seriously slow
MetaCreations' Bryce 4.0 costs only $249 or $99 for the upgrade. Corel increased the price of admission to $309 and $159 for the upgrade. Unfortunately, the interface, the work flow, and the standard textures remain the same. Worse, Bryce 5.0 is now so bloated that its rendering engine is actually slower than version 4.0's. For example, using a Micron PIII-500 PC with a 40GB drive and 128MB of RAM, we created a 720x480-pixel canvas and enabled superfine antialiasing. Next, we dropped in two overlapping planes and textured both, hit the Render button, and timed the results. Bryce 4.0 rendered the scene in 11 minutes, 49 seconds--not an impressive time--while Bryce 5.0 took an abysmal 16 minutes, 51 seconds.
MetaCreations' Bryce 4.0 costs only $249 or $99 for the upgrade. Corel increased the price of admission to $309 and $159 for the upgrade. Unfortunately, the interface, the work flow, and the standard textures remain the same. Worse, Bryce 5.0 is now so bloated that its rendering engine is actually slower than version 4.0's. For example, using a Micron PIII-500 PC with a 40GB drive and 128MB of RAM, we created a 720x480-pixel canvas and enabled superfine antialiasing. Next, we dropped in two overlapping planes and textured both, hit the Render button, and timed the results. Bryce 4.0 rendered the scene in 11 minutes, 49 seconds--not an impressive time--while Bryce 5.0 took an abysmal 16 minutes, 51 seconds.
So, why even consider upgrading if the product runs more slowly and costs more than its predecessor? Well, if you're on a network, Bryce 5.0 now features network-rendering capabilities, and they're noticeably faster. In separate tests of networked machines, we rendered a 200x100, 24-bit, 15fps, 1,058Kbps, 16-frame, 1.10MB AVI animation on two identical 1.7GHz systems. Each PC featured 256MB of RAM under Windows 2000 SP2, and we networked them using 100Mbps Ethernet over an isolated VLAN with two clients and a file server. On a single computer, Bryce 5.0 rendered the file in 12 minutes, but using a second networked computer cut the render time to 7 minutes, 4 seconds. Of course, we consider Bryce a hobbyist's choice--for example, for illustrating a personal book or creating robot models--so we doubt most users have this type of networking power available.
Sketchy greenery; slick new lighting controls
Bryce 5.0's other major improvements include a new Tree Lab (yes, you can finally plant trees in your landscapes) and a Light Lab for controlling lighting direction, tinting, and intensity.
Bryce 5.0's other major improvements include a new Tree Lab (yes, you can finally plant trees in your landscapes) and a Light Lab for controlling lighting direction, tinting, and intensity.
While the Tree Lab seems exciting at first (finally, landscapes that don't look like scenes from a foreign planet), the thrill doesn't last. Bryce 5.0 takes an insanely long time to render each tree. If you're thinking of creating animated forest flybys, be ready to render for days, if not weeks. You can tweak branch length, trunk, and foliage type, but with mediocre results. For one thing, the wireframe reference tree model, which should offer a look at your final tree, is so awkward and hard to see that it's hardly worth including. Furthermore, once you've finished tweaking a tree, you can view the final result only in a tiny preview pane at the top left of the screen or by rendering individual sections (which takes forever, of course).
The new Light Lab, on the other hand, is a compelling addition that lets you apply all sorts of effects to the lights in your scene. You can alter a light's intensity, soften its edges, adjust its color, and, coolest of all, create your own custom gels, which can lead to some pretty imaginative results. The lighting controls are logically organized and intuitive to use. Be warned, though: the lighting effects use lots of processor resources. Our 500MHz PC took 2 hours, 41 minutes to render a tree with light shining on one side.
Metaballs only a minor draw
While previous versions of Bryce let you model practically any shape imaginable, version 5.0 includes built-in support for metaballs, a feature that lets you create organic shapes that don't have incredibly high, processor-intensive polygon counts. Unfortunately, when you're working with the metaballs, you can see the effect only in the tiny preview window in the upper-left side of your screen, so it's almost impossible to see the final effect. The only way to view an image at a reasonable size is to render it--an incredibly time-consuming process.
While previous versions of Bryce let you model practically any shape imaginable, version 5.0 includes built-in support for metaballs, a feature that lets you create organic shapes that don't have incredibly high, processor-intensive polygon counts. Unfortunately, when you're working with the metaballs, you can see the effect only in the tiny preview window in the upper-left side of your screen, so it's almost impossible to see the final effect. The only way to view an image at a reasonable size is to render it--an incredibly time-consuming process.
Overall, Bryce 5.0 includes a few promising additions but not nearly enough to warrant the $159 upgrade price. Plus, it's so snail-paced, you'll spend more time rendering scenes than actually creating them. Save your money and wait for the next release. We're hoping for a better Tree Lab, a lower price, faster performance, plus a ton of new textures and free wireframe models.
![Bryce 5 Download Bryce 5 Download](/uploads/1/2/5/0/125047320/224894280.jpg)
The Light Lab lets you adjust a light's intensity, edge softness, shadow, and color, and you can apply your own funky gels to them as well. We created our own gel, then cast it on this tree for a funky, multicolored result.